Curriculum Vitae

Current Work

NVIDIA

Software Engineer for Sever Platform Software, and RAS aficinado

Previous Work

Microsoft

Windows Kernel Developer on the Windows Hardware Error Architecture (WHEA).

FabTime

I was employed as an Applications Developer at FabTime from June 2016 - September 2017. I worked with SQL Server and developed new features for the UI using JS and ASP.

MonsterMe - HotHouse

I had the opportunity to participate in a start-up in the 2015 HotHouse incubator program. The goal was to build creative apps for children.

Graduate School

Thesis - DHSVM Parallel

My Graduate thesis consisted of taking an old C program desinged to simulate water sheds and making key parts of it run in parallel. In addition I modified the program to run many instances at a time, and allowed random ranges to be specified in the parameter files.

Bi-Directional Volumetric Ray Tracer

For a final project in my graduate Computer Graphics course I implemented a brute force volume ray tracer that shot rays from both the camera and light source.

PyFuzz

While learning about automated testing research in my graduate programing languages class I worked with a team to create a tooling and black box fuzzing program for Python code.

College Projects

Oh Mah Lawn!

A 3D game created in openGL with a partner while taking the Real Time Graphics course at CalPoly. A video demo is on the projects page.

Dodge Dungeon

A game created as the final project for Interactive Entertainment Engineering. A video demo is on the projects page.

Bullet Oasis

A game created with a partner while taking the Interactive Entertainment Engineering course at CalPoly. A video demo is on the projects page.